About Us

Mighty Rabbit Studios is an independent game development studio based out of Raleigh, North Carolina. Josh Fairhurst and Nicholas Allen founded the company in August of 2010 through the inaugural session of Joystick Labs, a game development focused tech incubator. The company released its first major project Saturday Morning RPG onto the Apple App Store in April of 2012. Their sophomore release, Breach & Clear, was released in July 2013. Both games have been well received by both critics and players alike. To date, more than 2 million players have downloaded a Mighty Rabbit game!


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Mighty Rabbit Studios has done contract work for clients at AT&T and Carnegie Learning. For AT&T, Mighty Rabbit built a Kinect based crime scene investigation prototype. With Carnegie Learning, Mighty Rabbit constructed a 2D educational flash game for use in their curriculum that interfaced with their student progress tracking backend.


Breach & Clear: Deadline is a followup to Breach & Clear that takes many of the core elements of the original game and spins them into something entirely new. The game is an open-world tactical action-RPG that features two-player drop-in/dropout networked co-op play. It is a massive game with over 250+ unique pieces of loot (gear, guns, attachments, etc.), four large open-world areas to explore, and five procedurally generated dungeons to conquer. Once again, Breach & Clear: Deadline was built as work-for-hire for the same clients at the original game. It was co-published by our clients as well as a major publisher, Devolver Digital.

– Launched January of 2015 via Steam Early Access.

– Released from Early Access in July 2015 for PC, Mac, Linux.

– Xbox One and PlayStation 4 versions are currently in development.

– Generated nearly $200,000 in revenue during its first week of sales on Steam.

– Built in less than a year with only our core team plus a few part-time contractors.


Breach & Clear is a simultaneous turn-based tactical strategy game with a heavy MilSim bent. Breach & Clear was designed and created with the input of top special forces trainers and operatives. We built and designed Breach & Clear as a work-for-hire project for clients at Gun Media Holdings.

– Launched July 2013.

– Released on PC, Mac, Linux, iOS, Android, PlayStation Vita, and Wii U.

– Over 1,000,000 unique players since launch.

– Featured in multiple Humble Bundles (Humble Android Bundle 9, Humble PC and Mobile Bundle 10).

– Featured by Apple numerous times on the iOS App Store (Best New Games, New & Noteworthy, Best Military Games).


Saturday Morning RPG is an episodic Japanese style role-playing game set in a world inspired by 1980s Saturday morning cartoons and pop culture. The game boasts a soundtrack by legendary composer Vince DiCola (Rocky IV, Transformers).

– Launched in April 2012.

– Released on PC, Mac, Linux, iOS, OUYA, and Gamestick.

– Upcoming releases planned for Android, Wii U, Xbox One, PlayStation 4, and PlayStation Vita.

– Nearly 750,000 unique players have played Saturday Morning RPG.

– Featured by Apple multiple times in the Mac and iOS App Store. Notably included on their “Best Games You’ve Never Played” feature list for the majority of 2013.

– Successfully Kickstarted to the tune of nearly $11,000 (bear in mind – this was right before Double Fine changed the crowd funding landscape forever).


Fat Chicken is a reverse tower-defense game that we built for clients at Relevant Games. It is a satirical look at factory farming that is meant to educate players on the realities of the meat industry.

– Launched December of 2014.

– Released on PC, Mac, Linux, and iOS.

– Won “Best Overall Digital Game” award at the Meaningful Play conference in 2014.


Works in Progress




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