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Postby Fries » Tue Oct 23, 2018 11:04 am

Last Labyrinth is releasing for PSVR in Spring 2019.

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Teaser Trailer | Website

Last Labyrinth is an escape-the-room adventure game where players must work to escape a mansion full of hidden dangers with a mysterious girl that appears before them.

"Your eyes begin to adjust to the darkness, and you find yourself in a room you’ve never seen before. You go to stand but are barely able to move. You look down to find that your arms and legs are strapped to a wheelchair. As the panic begins to set in, you catch a glimpse of a figure out of the corner of your eye. A young girl, standing in the darkness, stares at you with cold eyes…"

Developed by studio AMATA K.K., the project is being lead by many PlayStation industry veterans including Hiromichi Takahashi (co-creator of the PlayStation mascot Toro), Tetsuya Watanabe (Puppeteer, The Last Guardian), Atsuko Fukuyama (ICO, Shadow of the Colossus), and more.
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Postby Fries » Sun Oct 28, 2018 1:57 pm

Space Channel 5 VR: Kinda Funky News Flash! (aka Space Channel 5 VR: Arakata Dancing Show) is releasing for PSVR in 2019.

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English Trailer | Japanese Trailer | Website

Space Channel 5 VR: Kinda Funky News Flash! is a rhythm-based game in which the player must follow along with in-game characters and perform a sequence of moves to the beat. In past games this was done with buttons presses, however with this latest installment players have the option to physically copy the movements and poses while dancing along with Move controllers in hand.

In this iteration of the game, you take the role of either Lou or Kee, two twin rookie reporters with Space Channel 5, who will tag along with Ulala and serve as the players' avatars. Along with a single player mode, the game will allow two player simultaneous co-op and features a character creator in which Lou and Kee can be customized with various outfits, hairstyles, etc.

The game is set to release in 2019 to commemorate the 20th anniversary of the franchise, which started with the original release of Space Channel 5 in 1999 for the Dreamcast.
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Postby Fries » Mon Oct 29, 2018 12:55 pm

PlayStation Underground takes one of the first in-depth looks at Tetris Effect, including some of its more unusual and interesting modes, in action on PSVR:

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PlayStation Underground Gameplay | PlayStation Page
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Postby Fries » Fri Nov 02, 2018 1:32 am

The Tetris Effect demo is now available, however it expires on 11/5/2018. Try it while you can:

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PlayStation Store | PlayStation Page | Website

This time-limited Trial Version is just a small taste of what to expect from the full game: 30+ infinitely replayable Stages in the main 'Journey Mode' campaign, and over 10 other 'Effect Modes,' with enough game variations to suit every mood and skill level.
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Postby Fries » Fri Nov 02, 2018 5:22 am

Target's Black Friday sales are already starting to be revealed, including a $100 price cut on the newest PSVR bundle:

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Target Ad on Website

This is in line with prior PSVR seasonal sales, which means we are likely to see the corresponding $299.99 PSVR bundle discounted to $199.99 from multiple retailers as well. For those looking to purchase a headset, here are contents of each bundle that released in late September and early October respectively:

$249.99 Black Friday PSVR Bundle:

    The first bundle includes the remodeled PSVR headset (CUH-ZVR2), PlayStation Camera, two Move controllers, physical copy of the PSVR Demo Disc 2.0, physical copy of the boxing game Creed: Rise to Glory, and a digital copy of the ever popular time-manipulating first-person shooter Superhot.

    This is normally available for $349.99 USD/$449.99 CAD. Given that both of the included games require Move controllers, they are a good fit for the bundle.

(Potentially) $199.99 Black Friday PSVR Bundle:

    The second bundle includes the remodeled PSVR headset (CUH-ZVR2), PlayStation Camera, physical copy of the PSVR Demo Disc 2.0, physical copy of the critically acclaimed platformer Astro Bot Rescue Mission, and a digital copy of the VR darling title Moss.

    This is normally available for $299.99 USD/$379.99 CAD. Given that both of the included games require the DualShock 4, they work together perfectly for this bundle.
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Postby Fries » Mon Nov 05, 2018 5:16 pm

More PSVR news updates:

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Firewall Zero Hour DLC #2 Teaser | Happy Birthday, LittleBigPlanet! | Tetris Effect: Unfinished EX

New Firewall Zero Hour Teaser Reveals Upcoming Contractor, Guns, Map, and More

    The teaser reveals new content coming with the second major wave of DLC, including a new female contractor, a new map, plus four new weapons - the G6-Commando (assault rifle), XM-R 90 (SMG), Spitfire (pistol), and potentially another new handgun with a currently unknown name. Additionally, new customizable weapon skins were shown along with new secondary equipment.

Media Molecule Recreates LittleBigPlanet in Dreams for 10th Anniversary

    October 27th, 2018 marked the 10th anniversary of LittleBigPlanet, Media Molecule's first game as a studio. To celebrate, several members of the team played a recreation of 'The Garden' level from LittleBigPlanet made entirely in Dreams, put together by Level Designer Christophe Villedieu.

    The recreation replicates all of the physics and 2.5D gameplay of the original, and even supports features like character customization and four player co-op. The level ends with the game transitioning from the 2D gameplay of LittleBigPlanet into 3D gameplay made possible by Dreams, along with a title animation for the latter.

Giant Bomb Interviews Developers of Tetris Effect

    For the first time ever Giant Bomb brings on game developers for their Unfinished series: videos used to discuss preview copies of games, tech demos, Early Access titles, and everything in-between. In this video, labeled 'Unfinished EX', Tetsuya Mizuguchi and Mark MacDonald of Enhance, Inc. discuss their upcoming game Tetris Effect, which launches on November 9th, 2018.

    Throughout the interview and gameplay demonstration the various features, modes, difficulty options, online functionality, etc. of the game are expounded upon. Furthermore, the company's design philosophies, thoughts on the VR landscape, and general future plans are discussed throughout the video.
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Postby Fries » Tue Nov 06, 2018 6:30 pm

Douglas revealed on stream today, somewhat accidentally, that LRG is releasing Accounting+ physically for PSVR in the future.

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Timestamp to Stream Reveal | Link to My Accounting+ PSVR Spotlight

I'm certainly looking forward to getting this one. I've also posted this information in the Limited Run Discussion section as it seemed appropriate for general discussion.
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Postby Fries » Thu Nov 08, 2018 4:54 pm

So soon after the last, even more PSVR news updates:

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Beat Saber Gameplay Trailer | PlayStation Blog Beat Saber Post | Crescendo of the Blood Moon Trailer | PSVR New Line Up Video #2

Beat Saber Releasing November 20th; Includes Exclusive Campaign and Songs

    The long awaited release of Beat Saber for PSVR is coming November 20th, bringing the thrilling rhythm experience right into the living room.

    Exclusive to the PlayStation version of the game are the campaign mode and five new tracks from electronic dance music artists and talents from around the world, on top of Beat Saber's full original soundtrack. Furthermore, the first Expansion Pack with 10 songs is coming to the game very soon after the release. It allows buyers to choose between different music genres and well-known artists.

Rec Room: Crescendo of the Blood Moon Update Releasing November 15th

    Crescendo of the Blood Moon is a new, free Rec Room quest heavily inspired by the Castlevania franchise, even down to the logo.

    Team up with friends as a heroic band of vampire hunters and explore a foreboding castle setting. Use the brand new whips as weapons, to grab distant items, and as tools of exploration to various heights - similar in function to the hookshot.

New Japan PSVR Line-up Video Featuring Captain Astro

    Following PlayStation Japan's last line-up video six months ago on April 25th, 2018, their latest video highlights a total of 14 new/upcoming games and experiences for PSVR. This time the update is 'navigated' by Captain Astro from the recent title Astro Bot Rescue Mission, who is quickly emerging as a PlayStation VR brand mascot character.

    The gameplay shown features backing tracks and remixes, as are standard to include in PlayStation Japan's promotional update videos, by artist PandaBoY.
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Postby nosaveddata » Fri Nov 09, 2018 3:17 am

Haven't looked at the last posts for a while but did you cover legends of Catalonia?
It's free to play with mini games, basically advertising the beautiful region of catalunya in Spain.
I can imagine it may only be available on the European play store.
It a nothing fantastic but it's free :)
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Postby Fries » Fri Nov 09, 2018 6:36 am

nosaveddata wrote:Haven't looked at the last posts for a while but did you cover legends of Catalonia?
It's free to play with mini games, basically advertising the beautiful region of catalunya in Spain.
I can imagine it may only be available on the European play store.
It a nothing fantastic but it's free :)

I beat the game already and was gonna cover it in the future, it's available outside the European PlayStation Stores too. Since it's funded tourism media it makes sense why they would try to release it in multiple territories to spread awareness.
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Postby nosaveddata » Fri Nov 09, 2018 8:07 am

Fries wrote:
nosaveddata wrote:Haven't looked at the last posts for a while but did you cover legends of Catalonia?
It's free to play with mini games, basically advertising the beautiful region of catalunya in Spain.
I can imagine it may only be available on the European play store.
It a nothing fantastic but it's free :)

I beat the game already and was gonna cover it in the future, it's available outside the European PlayStation Stores too. Since it's funded tourism media it makes sense why they would try to release it in multiple territories to spread awareness.


Cool, makes perfect sense.
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Postby Fries » Wed Nov 14, 2018 5:01 am

PlayStation's Black Friday Deals are (officially) revealed:

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Black Friday Week - Wonderland Commercial | PlayStation Blog Post

Running during Black Friday week, November 18-26 (November 22-30 in Canada), there are sales on PS4 bundles, PSVR bundles, PS+ memberships, and digital content on the PS Store.

For PlayStation VR in particular, the Astro Bot Rescue Mission/Moss bundles are available for $199.99 USD / $249.99 CAN, with the Creed: Rise to Glory/Superhot VR bundles also receiving a $100 USD equivalent price reduction as well at participating retailers.
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Postby Fries » Tue Nov 20, 2018 10:48 pm

Just a reminder that the highly anticipated Beat Saber is out today for PSVR:

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Gameplay Release Trailer | PlayStation Underground Gameplay | PlayStation Blog | PlayStation Page
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Postby Fries » Thu Nov 29, 2018 3:55 pm

There is a new PSVR bundle soon launching in Europe, dubbed the PlayStation VR Mega Pack:

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Mega Pack Bundle Trailer | PlayStation Blog

This Mega Pack bundle includes the updated PSVR headset (CUH-ZVR2), Playstation Camera, and five digital game vouchers: The Elder Scrolls V: Skyrim VR, Astro Bot Rescue Mission, WipEout Omega Collection, Doom VFR, and PlayStation VR Worlds.

The bundle launches on December 3rd in the UK, and on December 4th in Germany, Austria, and Switzerland, with a suggested retail price of £299.99/€329.99 (or equivalent).

----
Many European countries have been primarily supplied with the standard PlayStation VR Worlds PSVR bundle for quite some time, so it's nice to see new buying options provided for these territories.
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Postby Fries » Tue Dec 11, 2018 11:18 am

Time for more PSVR news updates:

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Borderlands 2 VR Commentary | Sairento VR PSVR Port and Physical Release | Apex Construct Cygnia Cup Update

Borderlands 2 VR Developer Gameplay Commentary

    Jonathon Dornbush from IGN sits down with Gearbox developer Jacob Lavender to discuss the process of bringing Borderlands 2 into the world of VR. In particular they discuss the evolution of the multiple movement options, changes to skills in the progression system, the new BAMF slow-motion feature, driving and the impact of the first person perspective, and more.

Sairento VR Coming to PSVR Early 2019; Perp Games Publishing Physical Version

    Mixed Realms and Perp Games have announced a collaboration to bring Sairento VR to PSVR in 2019. Within the Perp Games press release of the announcement, both companies provided statements about the partnership.

    Aldric Chang, CEO of Mixed Realms stated "We are very pleased to have found a reliable partner in Perp Games to bring our game to PSVR gamers in the US, Europe, and the Middle East. We are confident that with their strong repertoire, fans of Sairento will soon be able to get their hands on a physical copy in retail stores in these countries."

    Followed up in the press release, Rob Edwards, MD of Perp Games says "As one of the best-selling PC based VR games ever released, PSVR fans are in for a real treat. It is a great honor to release the physical version of Sairento and to work with such a talented group of developers as Mixed Realms."

    Sairento VR will be available digitally via the PSN store and will receive a physical release at launch of the game.

Apex Construct Cygnia Cup Content Update and Patch Notes

    The latest update introduces a new, free competitive game mode called Cygnia Cup Challenge. In this game mode, you are transported to a shifted pre-apocalypse arena to use your skills with the bow & rule the leader boards. Some details:

    • Fight in 6 locations in the arena, each with escalating difficulty levels
    • Take out shooting targets and enemies quickly to keep the combo meter up
    • Avoid getting shot by Mother's attacking bots, if you die the challenge is over
    • Use your wits (and your different arrow types...) to reach the highest score
    •Earn your place on the global leader boards
    • Participating in the Score Challenge also earns you RP which you can spend on upgrades or consumables in the campaign

    Additionally, there have been a number of gameplay improvements with this patch:

    • Fixed an issue where items brought from the home base into a mission and back would duplicate itself
    • A number of crashes resolved and performance improved
    • Improvements to locomotion:
      - Improved free locomotion should now allow smoother traversal of levels without getting stuck
      - Improved and updated teleportation makes it easier to find teleport spots and the last known good teleport position is now kept and used even if players happen to point at a bad spot, making traversing levels much more seamless
      - Improved head collisions remove fading to black if the player’s head get stuck inside objects, and reduces risk of players getting stuck with their heads inside objects
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Postby Fries » Sun Mar 10, 2019 1:01 pm

Megalith is currently available for PSVR, and now free-to-play:

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Gameplay Reveal | Teaser Trailer | PlayStation Blog | PlayStation Page | Website

Megalith is an action-packed hero shooter that transforms the player into a titan, utilizing massive size and firepower to compete with others in a quest to become a god.

Blending aspects of hero shooters and MOBAs, lead allied minions with free locomotion against the enemy Titans, towers, and minions to crush their core and achieve victory. Immersed in the conflict of an ancient world, fight for supremacy on the fields of battle amongst destructible environments. Define a unique style of combat by customizing abilities in order to vanquish foes and push disciples to victory.

First launching on January 8, 2019 as a timed PSVR exclusive, Megalith has now converted to a free-to-play format in order to grow the player base. Note: The free version is incorrectly listed as a demo on the PlayStation Store as of right now.
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Postby Fries » Sat Jun 01, 2019 2:06 pm

You're actually looking at this thread? Well, some time ago I asked Buraddo if he would be fine with me taking over this topic (as the owner of the OP), so I could have control of the title and provide a directory to all the games mentioned over the past months/years. Back then, Gizmo was going to try and help me figure out how to do that, but now that I'm a mod I was able to accomplish this myself.

Over the next many weeks the posts I've made in the past will be updated with current information/images, and cataloged in the OP. Hopefully this will make the thread easier to navigate and reference in the future. Keep an eye out for upcoming improvements!
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Postby BuraddoRun » Tue Jun 04, 2019 3:03 pm

Wait...this was MY thread!!!

:lol: Just kidding, of course! I'm glad you were finally able to transfer it so that you can set this up as a proper PSVR game spotlight thread.
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Postby kupomogli » Tue Jun 04, 2019 3:56 pm

I still check it out whenever I see it pop up.
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Postby Fries » Fri Aug 02, 2019 1:56 pm

At long last No Man's Sky: Beyond, the free content update including VR support, is releasing for PSVR on August 14th, 2019:

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Release Date Press Release | VR Press Release | VR Trailer | PlayStation Blog | Teaser Trailer

The Beyond patch for No Man's Sky releases for free on August 14th, which includes full VR support, better online support including a plethora of new multiplayer features, an overhaul to the game engine allowing performance improvements for both VR and flatscreen gaming, and more. Once the patch goes live, No Man's Sky will become the most owned VR game ever.

On PlayStation VR, No Man's Sky supports Move and DS4 controller compatibility, and the game can be played either single player or online. While online, both VR players and flatscreen players occupy the same worlds - there is no separate VR mode. The Beyond update includes full VR support for all available content.

A physical release of the game exclusively on PS4 with the Beyond content and prior updates on disc will follow.
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Postby Best1989 » Fri Aug 02, 2019 5:13 pm

Fries wrote:A physical release of the game exclusively on PS4 with the Beyond content and prior updates on disc will follow.


My body is ready.
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Postby BuraddoRun » Mon Aug 05, 2019 3:22 pm

Best1989 wrote:
Fries wrote:A physical release of the game exclusively on PS4 with the Beyond content and prior updates on disc will follow.


My body is ready.


For all the crap the game got, they've been faithful with updating and adding tons of content. I may pick up the newer edition.
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Postby Fries » Tue Aug 06, 2019 10:28 pm

BuraddoRun wrote:
Best1989 wrote:
Fries wrote:A physical release of the game exclusively on PS4 with the Beyond content and prior updates on disc will follow.

My body is ready.

For all the crap the game got, they've been faithful with updating and adding tons of content. I may pick up the newer edition.

No Man's Sky has likely seen the greatest redemption arc in the history of the gaming industry. I don't think there has ever been an instance, outside of perhaps FF XIV's A Realm Reborn do-over, where a release has seen such a dramatic turnaround from post-launch failure to success.
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Postby kupomogli » Sun Aug 11, 2019 7:06 pm

Thanks for the update. I called No Man's Sky out on its bs when it was pending launch no one wanted to believe my opinion how the game would play. Even with all the updates it's still never going to be what the developers bs'd about. However, VR alone is giving it enough of a push to interest me, while I do think that all the updates that I've watched in a few "worth playing in 2019" videos do push it in the right direction, enough for me to enjoy this VR rendition.

I've heard that after this update though they're going to continue to support it, so I might just sit on it and wait for a third even more complete release. If there is none, then I'll pick this version up.
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Postby fgsfds100 » Sun Aug 11, 2019 9:44 pm

kupomogli wrote:I called No Man's Sky out on its bs when it was pending launch no one wanted to believe my opinion how the game would play. Even with all the updates it's still never going to be what the developers bs'd about.

You must be surrounded by a bunch of very naive people then, because it was painfully obvious to me and everyone I know.
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Postby Fries » Mon Aug 12, 2019 1:40 am

fgsfds100 wrote:
kupomogli wrote:I called No Man's Sky out on its bs when it was pending launch no one wanted to believe my opinion how the game would play. Even with all the updates it's still never going to be what the developers bs'd about.

You must be surrounded by a bunch of very naive people then, because it was painfully obvious to me and everyone I know.

There was certainly an unprecedented hype, but I definitely recall a lot of skepticism and apprehensiveness from news outlets and fans alike as the launch day got nearer and nearer. The amount of functionality they promised was becoming rather unrealistic (which turned out to be the case).

kupomogli wrote:Even with all the updates it's still never going to be what the developers bs'd about.

At this point No Man's Sky has fulfilled about every promise given in those early days before launch, and far more than initially stated. The game has seen many iterative patches, along with massive updates like Foundation, Path Finder, and Atlas Rises that fleshed out the story and increased the content of the base game dramatically.

Then came NEXT, which fundamentally changed the groundwork of No Man's Sky and provided the true multiplayer experience that players expected at launch. By the time NEXT (update 1.5) dropped in July 2018, No Man's Sky had more or less become the game it was demonstrated to be almost exactly two years prior in 2016. It certainly took long enough and doesn't excuse the false advertising prior to launch, but NEXT is what drastically changed the outlook on No Man's Sky and started swaying the opinion of those in gaming community.

...But that was over a year ago, and more updates followed. Abyss added similar functionality to that seen in Subnautica into No Man's Sky - underwater environments with new creatures, vehicles, and base building potential. Visions added tons of new biomes and improved the procedural generation to be more diverse, along with plenty of other features, and now Beyond (an update twice as large as NEXT) is going to add VR support, overhaul the engine, and provide major multiplayer enhancements and new functionality.

And I'm only scratching the surface, as what I've mentioned hardly covers any of the additions as the full patch notes are ridiculous (I broadly touched maybe 5% of the total changes). You can find the full timeline of major patches on their website, showing the three years that have gone into complete overhauling this game. There is no forgetting the lies provided about this game three years ago, and this still doesn't mean the gameplay loop will be for everybody despite the updates, but to say that this game has not become what it originally set out to be (or was advertised to be) is a little disingenuous.
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Postby kupomogli » Tue Aug 13, 2019 3:46 am

LA Noire the VR Case Files coming to PSVR.

https://gematsu.com/2019/08/la-noire-th ... -in-europe
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Postby Fries » Wed Aug 14, 2019 5:53 am

The No Man's Sky: Beyond update is now live. Here are the patches notes: https://www.nomanssky.com/beyond-update/

A more detailed post will come later when I'm not busy playing the game. ;)
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Postby kupomogli » Wed Aug 14, 2019 6:27 am

BuraddoRun wrote:For all the crap the game got, they've been faithful with updating and adding tons of content. I may pick up the newer edition.


Yeah. I do actually think that Sean Murray deserves quite a lot of respect now tbh. Most devs would have taken the money and run, but even with all the sh** the community gave him, they're pushing constant development into a game that's had its sales already come and gone. They don't have to provide the amount of support that they're giving it but they're doing it anyways, so thumbs up from over here.

I actually didn't realize they implemented space battles with large warships, etc when I said what I did. That being said they're undertaken as missions and then just randomly come into the world, so not like it's a living galaxy or anything that. It's an event marker that pops up when you activate it. But seeing what they've added is pretty impressive.
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Postby BuraddoRun » Wed Aug 14, 2019 9:21 pm

kupomogli wrote:
BuraddoRun wrote:For all the crap the game got, they've been faithful with updating and adding tons of content. I may pick up the newer edition.


Yeah. I do actually think that Sean Murray deserves quite a lot of respect now tbh. Most devs would have taken the money and run, but even with all the sh** the community gave him, they're pushing constant development into a game that's had its sales already come and gone. They don't have to provide the amount of support that they're giving it but they're doing it anyways, so thumbs up from over here.

I actually didn't realize they implemented space battles with large warships, etc when I said what I did. That being said they're undertaken as missions and then just randomly come into the world, so not like it's a living galaxy or anything that. It's an event marker that pops up when you activate it. But seeing what they've added is pretty impressive.


Agreed. When the newer version comes out physically, we'll have to try out the multiplayer (after I win the Divinity 2 tournament, that is)!
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