Mighty Rabbit Studios, Inc.
is an independent game developer based in Raleigh, NC. We made Saturday Morning RPG, an episodic downloadable role-playing game for iOS and Android devices, and Breach & Clear, a tactical strategy game for mobile devices..
We were formed in August of 2010 as part of the inaugural session of the game development incubator program, Joystick Labs. The company was formed by Josh Fairhurst and Nic Allen.
Programming, Design, Business
Worked in 2008 as a tester on Gears of War 2
for Epic Games. He started making games from a young age using QBasic on his parents DOS PC, Josh moved on to to eventually create Terraform
, a chemistry based first person shooter/puzzle game set in an alternate history 1970’s, that went on to be a finalist at the I/ITSEC 2010 Serious Games Showcase in Orlando, FL and is now being used in some classrooms to engage chemistry students of all ages. Josh graduated from North Carolina State University in 2010 with a degree in Computer Science. Josh regularly procures all sorts of games, movies and random cool stuff from local pawn shops and sells it to collectors online. He also plays bass guitar and enjoys punk rock and ska.
Favorite Game: Phantasy Star Online
Chris left his day job at CPR (Cell Phone Repair) to make the awesome worlds you will see in our games.
Favorite Game: Megaman 2
David has studied game development a Wake Technical College and joins our team with some incredible UI and environment art. He is a handsome man.
Favorite Game: Kingdom Hearts
Hi, I’m Pete
worked as a commercial insurance producer in Greensboro, NC. Ben graduated with a degree in Marketing at Appalachian State University in 2008 and currently studies game development at Wake Technical College. When he takes a break from school and work Ben enjoys snowboarding
works on stuff.
Favorite Game: Bratz: Rock Angels
Programming, Awesome Programming
Kurt graduated with a Master’s degree in Computer Science from North Carolina State University. While attending NC State, he collaborated with Josh on Terraform
, a chemistry-based puzzle game set in a futuristic 1970s that was a finalist at the I/ITSEC 2010 Serious Games Showcase. Four-year-old Kurt dreamed of making games for a living and grown-up Kurt now gets to realize that dream through programming at Mighty Rabbit Studios. In his spare time Kurt enjoys gameplaying of all sorts, playing guitar, and running.
Favorite Game: Mega Man X
Adrian has worked on a variety of 3D game projects, starting with S.T.I.M.U.L.A.T.E.
, an interactive classroom simulator for Wake Technical Community College and the National Science Foundation. After leaving school he developed the iOS shooter M.U.S.E.
with Lab Rats Studio as lead programmer. Adrian specializes in rapid prototyping and player interaction programming.
Favorite Game: Dark Souls: Prepare to Die Edition
Robert specializes in developing optimized but highly detailed character assets suited for mobile platforms. Over the last couple years he has worked as a 3D character artist on a variety of iOS 3D game projects, starting with M.U.S.E.
a 3rd person shooter for iOS, by Lab Rats Studio. After finishing up M.U.S.E.
he moved onto another iOS project for Empty Flask Games, where he was responsible for the production of its 3D character assets. Robert is currently working as a character artist for Mighty Rabbit Studios.
Favorite Game: Disgaea
Shadie previously founded Lab Rats Studio where he worked as the lead animator on M.U.S.E.
He then worked at Empty Flask Games on Infinite Warrior
. He is currently working as the lead weapon artist on Breach & Clear
Favorite Game: The Legend of Zelda: Ocarina of Time