09th May2012

New Update for Saturday Morning RPG! Version 1.01

by kurt

Saturday Morning RPG has been updated as of 5/8/2012. This update addresses a lot of issues that we noticed people have such as too much tapping, not being able to resume from VHS tapes and the difficulty of certain battles.

The update also introduces some new game mechanics:

Enemy Movement and Sneak Attacks
Sneak Attack
Certain enemies will now walk around in the overworld. If you can sneak up behind these enemies to initiate a battle, this is a Sneak Attack. Sneak Attacks give you an advantage in battle – your multiplier will start at 3.0.

New Ways to Charge
Now when selecting the battery option there are 3 different types of charges to select from:
Classic Battery
The Classic Battery, which works the same as before the update – it involves rapid tapping to build up the multiplier.

Quick Charge Battery
The Quick Charge Battery, which requires no interaction at all, but does not have the potential to charge as much as the other charges.

The Gauge Charge
The Gauge Charge, which involves tapping through four gauges to charge. Each gauge is a red meter that wavers back and forth – tap when the gauge is close to full for the best multiplier boost.

The follow is a summary list of changes:
- Added the ability to resume episodes from tapes (you will have to option to resume or restart)
- Added the ability to return to the overworld after a failed battle
- Added the ability to fix the joystick to a position on the screen (stops it from following your finger)
- Increased attack slider size and rebalanced slider difficulty
- Player now has a choice between three different methods for charging their power
- Default: No interaction needed to charge
- Gauge: Time taps with a gauge to charge
- Classic: Tap rapidly to charge
- Increased the speed at which enemies approach Marty for battle
- Added movement to certain enemies in Episode 1 and 2
- Added a sneak attack bonus for triggering a battle from behind a moving enemy
- Repositioned enemies in Episode 1
- Added an extra enemy to Episode 1
- Added a vending machine to the start of Episode 1
- Fixed a bug where you could trigger a point of no return trigger unintentionally
- Fixed a bug where stats and info would not show for episodes
- Fixed a bug regarding the notebook tutorial
- Fixed a bug where the “You’re The Best!” achievement would not unlock
- Fixed a bug where the “Jump Street” achievement would not unlock
- Fixed a bug where the North Wing door in the main hall of Shadow Valley High would open before the player explored the East Wing.
- Tweaked item balance:
- Ruler has been nerfed and now does between 1 – 3 damage per hit
- Tweaked enemy balance:
- Lizard Wizards now have significantly less health
- Skeleboar’s heal frequency is lowered
- Commander Hood’s armor frequency is lowered
- Skeleboar and Mad-Eline’s scaling levels have been adjusted
- HOOD Soldiers have been slowed drastically
- Fixed bugs where exploration bonuses in Episode 2 were missing
- Added a window with screenshots for Episode 2 when player has not purchased the episode
- Added windows to suggest purchasing Episode 2 to those who have not done so
- Added several new GameCenter achievements

Leave a Reply