– Launched January of 2015 via Steam Early Access.
– Released from Early Access in July 2015 for PC, Mac, Linux.
– Xbox One and PlayStation 4 versions are currently in development.
– Generated nearly $200,000 in revenue during its first week of sales on Steam.
– Built in less than a year with only our core team plus a few part-time contractors.
– Released on PC, Mac, Linux, iOS, Android, PlayStation Vita, and Wii U.
– Over 1,000,000 unique players since launch.
– Featured in multiple Humble Bundles (Humble Android Bundle 9, Humble PC and Mobile Bundle 10).
– Featured by Apple numerous times on the iOS App Store (Best New Games, New & Noteworthy, Best Military Games).
– Released on PC, Mac, Linux, iOS, OUYA, and Gamestick.
– Upcoming releases planned for Android, Wii U, Xbox One, PlayStation 4, and PlayStation Vita.
– Nearly 750,000 unique players have played Saturday Morning RPG.
– Featured by Apple multiple times in the Mac and iOS App Store. Notably included on their “Best Games You’ve Never Played” feature list for the majority of 2013.
– Successfully Kickstarted to the tune of nearly $11,000 (bear in mind – this was right before Double Fine changed the crowd funding landscape forever).
– Launched December of 2014.
– Released on PC, Mac, Linux, and iOS.
– Won “Best Overall Digital Game” award at the Meaningful Play conference in 2014.
Josh FairhurstDesigner, Programmer, Producer
Josh Fairhurst is the co-founder and president of Mighty Rabbit Studios. He served as a programmer and as the lead designer on Saturday Morning RPG and has continued those roles into subsequent projects. Josh received a bachelor’s degree from North Carolina State University in computer science. While he was a full time student, Josh worked as a game tester at Epic Games on Gears of War 2 – a job that proved Josh had the resilience and passion to weather the industry’s storied crunch time. He has been programming and designing games since he was a kid with a Tandy computer and a copy of QBasic. His senior project in college, Terraform, went on to be a finalist in the Serious Games Showcase at I/ITSEC in Orlando, FL.
Ben MooreProducer for Mighty Rabbit Studios
Ben has worked several years gleaning experience in people management, project management, digital marketing, and software sales across several industries including hospitality and software as a service companies in the Triangle area. He is the current producer for the studio and member of the business development team for the studio’s publishing off-shoot Limited Run Games. During development of Saturday Morning RPG he acted as the original business development and marketing/PR representative for Mighty Rabbit Studios.
Chris CooperDesign Lead
Chris Cooper is a talented 3D artist and game designer with strong skills in optimization for low spec games. He provided the level design and a majority of the 3D art in Saturday Morning RPG, and was the sole artist on Cylinder. He was one of the lead designers on both Breach & Clear and Breach & Clear: Deadline contributing huge amounts of effort to the games’combat design, mechanics, and progression systems. His student game IsoSphere, which he worked on during his time at Wake Technical Community College, won second place at the 2006 Digital Games Expo game creation competition which included colleges from around North Carolina. Chris is currently the design lead at Mighty Rabbit Studios.
Kurt HasianLead Programmer
Kurt Hasian received both his Bachelor and Master degrees in Computer Science at North Carolina State University. For his undergraduate degree, he finished in 3.5 years, while taking graduate level courses as part of an accelerated Bachelor’s/Master’s program. He also graduated valedictorian and a year later completed his Master’s degree. While at NC State, Kurt actively participated in games related projects and classes. He worked with Josh and a team of 4 others in a video game project course, which resulted in Terraform. Since graduating, Kurt has become a great asset to Mighty Rabbit Studios, lending design and programming talent to Saturday Morning RPG and Cylinder. Kurt is the lead programmer at Mighty Rabbit Studios. Kurt was co-lead programmer on Breach & Clear.
David BrossoieLead Environment Artist and UI
David graduated with a degree in Simulation and Game Design from Wake Technical Community College, where he focused on 3D modeling, 2D digital art, and level design. He has previously worked on several contracts building 3D environments and creating art assets with local development studios, including Virtual Heroes. For the past year he has been an environment and UI artist at Mighty Rabbit Studios where he specializes in creating mobile optimized 3D art and high-quality 2D user interfaces. David was the lead environment artist on Breach & Clear. He also served as the lead environment artist on Breach & Clear: Deadline, building and populating four huge open-world areas in less than a year.
Adrian has worked on a variety of 3D game projects, starting with S.T.I.M.U.L.A.T.E., an interactive classroom simulator for Wake Technical Community College and the National Science Foundation. After leaving school he developed the iOS shooter M.U.S.E. with Lab Rats Studio as lead programmer. He also worked as the lead programmer on Infinite Warrior. Adrian specializes in rapid prototyping and player interaction programming. Adrian was co-lead programmer on Fat Chicken, Breach & Clear, and Breach & Clear: Deadline.
Shadie El-HaddadArtist and Lead Animator
Shadie was previously one of the head artists on M.U.S.E., a third-person shooter for iOS and Android. After that, he served as the lead environment artist on Infinite Warrior for iOS. During his first gig at Mighty Rabbit Studios, Shadie was the lead weapon artist and animator for Breach & Clear. Following that, he was the primary effects artist and animator for Fat Chicken. Most recently, Shadie was the lead animator, weapons artist, and effects artist for Breach & Clear: Deadline.
Alfonso graduated from Full Sail University with a bachelor’s degree in computer science. He is the lead programmer on the Nintendo Wii U, PlayStation 4, and PlayStation Vita versions of Breach & Clear, Breach & Clear: Deadline, and Saturday Morning RPG. He specializes in gameplay, graphics, and tools programming.
Pete BilesQuality Assurance
Pete graduated from Appalachian State University with a degree in marketing. Pete is responsible for a variety of tasks at Mighty Rabbit but is primarily a quality assurance tester for our titles. He was the lead tester on Breach & Clear and Breach & Clear: Deadline.
Douglas BogartCommunity Manager/ PR
Douglas has previously worked in sales and customer service for 8 years. He was previously at Ubisoft, where he did technical support and worked as a Game Manager on Tom Clancy’s Ghost Recon Phantoms. At Mighty Rabbit he provided quality assurance on Saturday Morning RPG, Breach & Clear, and Breach & Clear: Deadline. He also provided technical support for Breach & Clear: Deadline. His new focus is community management for Mighty Rabbit Studios and Limited Run Games.